De Rooi Pannen

Client: De Rooi Pannen
Agency MTVR / van der Maes en Koch
Target audience: Vocational education (MBO) Hospitality level 4, ages 18–24
Challenge: What can Virtual Reality add to De Rooi Pannen’s existing learning materials?

De Rooi Pannen – What can 360° VR add to education?

How do you spark students’ curiosity about the power of new technology within their own field of study? For De Rooi Pannen, we organized three interactive guest lectures in which 360° VR was not only explained but, above all, experienced.

Our approach

The sessions were compact and hands-on. After short demos and examples, students worked in teams. Using a simple canvas, they explored:
Use case → Goal → Target group → How VR complements or replaces → existing teaching methods and learning materials.

The beauty was that ideas immediately became concrete. Students could instantly see where VR does make a difference — and where traditional tools still work best.

The outcome – student concepts

The ideas clustered around five main themes:

  • Practical training & vocational skills: from cocktail and table preparations to housekeeping and cash register systems.

  • Behavior & soft skills: dealing with difficult guests, job interviews, team briefings.

  • Process insight & efficiency: virtual walkthroughs through kitchens and restaurants, practicing operational decisions.

  • Orientation & recruitment: VR open days, tours, and “a day in the life of a student.”

  • Reflection & assessment: reviewing one’s own service actions in 360°, practical exams in VR.

The result

The sessions produced a prioritized shortlist of feasible VR use cases, each with a clear objective, target audience, and first MVP direction. The added value was clear: faster understanding in complex or high-risk situations, safe behavioral practice, and scalable orientation and instruction.

With VR, we didn’t add a gimmick — we added a tangible learning tool that makes education richer, safer, and more effective.